AD&D-As guerras do Deus morto-Personagens

Jogador: jackjaques

Nome: Baründar Bladebite

Raça: Anão

Classe: Guerreiro/ladrão

Str:16

Dex:16

Con:17

Int:13

Wis:12

Cha:10

Hit Points: 10

Tac0: 20

Strength: Hit Probability +0 (+1 vs orcs and goblinoids), Damage Adjustment +1, Weight Allowance 70 lb. (32kg), Maximum Pressure 195 lb. (88 kg), Open Doors 8, Bend Bars 7%.

Dexterity: Reaction Adjustment +1, Missile Attack Adjustment +1, Defensive Adjustment -2 (-6 vs giants).

Constitution: Hit Point Adjustment +2 (+3 warrior)*, System Shock 97%, Ressurrection Survival 98%, Poison Save +0 (+4 racial).

Intelligence: # of Languages 3.

Wisdom: Magical Defense Adjustment +0 (+4 racial).

Charisma: Maximum # of Henchmen 4, Loyalty Base +0, Reaction Adjustment +0.

Skill Pontos Ajustes* TOTAL
Climb 20
-10 10%
Disguise 0 0%
Fast Talk
0
0%
Hide 15
15%
Speak Language (dwarven) (Int x5)
65%
Speak Language (common) (Int x2,5) 33%
Speak Language (goblin) 10
10%
Listen
15 15%
Open Locks
5
+15 20%
Pick Pockets
15
15%
Read/Write 15 15%
Smell
5
5%
Sneak

(Dex x5) 80%
Spot
10
10%
Throw
0
0%
Traps
10
+15 25%
Venom
10
10%
TOTAL 130

Equipamento: uma espada bastard sword (1d6), armadura de couro (AC 8)Barundar

Jogador: Astinus

Nome: Fafnir

Raça: ADrow

Classe: Mage

Str:10

Dex:16

Con:9

Int:18

Wis:9

Cha:13

Hit Points: 3

Tac0: 20

Strength: Hit Probability +0, Damage Adjustment, Weight Allowance 40 lb., Maximum Pressure 115 lb., Open Doors 6, Bend Bars 2%.

Dexterity: Reaction Adjustment +1, Missile Attack Adjustment +1, Defensive Adjustment -2.

Constitution: Hit Point Adjustment none, System Shock 65%, Ressurrection Survival 70%, Poison Save +0.

Intelligence: # of Languages 7, learn spells 85%, maximum spells 18.

Wisdom: Magical Defense Adjustment +0.

Charisma: Maximum # of Henchmen 5, Loyalty Base +0, Reaction Adjustment +1

Magic Resistance: 50%.

Skill

Pontos Ajustes* TOTAL
Etiquette 20 20%
Hidden 0 0%
Listening 0 0%
Magic Lore Int x5 90%
Speak Language (drow) (Int x5) 90%
Speak Language (goblin) (Int x2,5) 42%
Sneak 40
40%
Spot Hidden 50 40%
Read/Write 40 40%
Venom 30
Orientation
TOTAL 180

Equipamento: um punhal+1 (1d4 de dano), manto (AC 9)

Feitiços:

Cantrips: Sabes os seguintes (e podes lançar os 3, uma vez por dia) dancing ligths, faerie lights, darkness

Feitiços do 1º nível: 1 (apenas 1!) memorizado dos seguintes: missil mágico, compreender línguas, mage armour (AC 4), escudo, sleep, charm, burning hand

 

Drow

" Robot durante o dia, vegetal durante a noite"

Baründar Bladebite,Fighter1/Thief 1

Small Male Shield Dwarf
 
Hit Dice:
10 hp
AC:
6
(-2 Dex, -2 leather armor)
[-4 vs giants]
THAC0:
20 melee, 19 ranged
Attacks:
Dagger (1d4+1) ou Dagger (1d4, thrown); Short Sword (1d6+1); Light Crossbow (1d4)
Saves: PPDM 13, RSW 14, PP 12, BW 16, S 15
[+4 vs spells, poison]
Abilities:
STR 16
Hit Probability +0 (+1 vs orcs and goblinoids), Damage Adjustment +1, Weight Allowance 70 lb. (32kg), Maximum Pressure 195 lb. (88 kg), Open Doors 8, Bend Bars 7%

DEX 16
Reaction Adjustment +1, Missile Attack Adjustment +1, Defensive Adjustment -2

CON 17
Hit Point Adjustment +2 (+3 warrior), System Shock 97%, Ressurrection Survival 98%, Poison Save +0

INT 13
# of Languages 3

WIS 12
Magical Defense Adjustment +0

CHA 10
Maximum # of Henchmen 4, Loyalty Base +0, Reaction Adjustment +0
Skills:
Total
Skill Name
Adjustments

0%
Climb
(10, -10 racial)

30%
Hide
(30)

65%
Language (dwarven) (Int x5)

33%
Language (common)
(Int x2,5)

5%
Language (goblin)
(5)

10%
Listen
(10)

30%
Open Locks
(15, +5 Dex, +10 racial)

20%
Pick Pockets
(20)

10% Read/Write (10)

80%
Sneak
(Dex x5)

10%
Spot (10)

30%
Traps
(15, +15 racial)

5%
Venom
(5)
Racial: Infravision (up to 60 ft.)
Alignment:
True Neutral
Deity:
MARTHAMMOR DUIN, deus anão dos Viajantes e dos Relâmpagos
Equipment:

Backpack, Belt Pouch, Flint and Steel, Mirror, Rope (50 ft.), Winter Blanket.

Grappling Hook, Thieve's Picks; Leather Armor, Light Crossbow (20 quarrels), Dagger, Short Sword

____________________________________________
Just when you think you've learned the rules, someone revises them.

____________________________________________

OOPS! Então não é que só depois de ter colocado esta última versão da minha folha de personagem lá no "AD&D online" é que reparei nesta nova secção...! tss tss

Anyway, segui o teu conselho e alterei (um pouco) as skills... well, acho que podes criar um thread para a minha personagem - ROCK ON!!!

Sou novo no Abre o jogo e nem postar sei... Vou responder ao Baründar Bladebite.

---///---

Jogador : Hugo Pereira

Personagem : Phar Stonefist

---///---

Dwarf - Fighter
Neutral - Good

---///---

STATS

Str (6,5,5) = 16
Dex (6,6,5) = 17
Con (6,6,5) = 18 (+ 1 Racial)
Int (4,3,2) = 9
Wis (3,3,2) = 8
Cha (5,3,2) = 9 (-1 Racial)

---///---

Str: 16

Hit Prob. : Normal
Damage Adjustment : +1
Weight Allow. : 70
Max. Press : 195
Open Doors : 9
Bend Bars : 10%
Lift Gates : 10%

---///---

Dex: 17

Reaction Adjustment : +2
Missile Attack Adjustment : +2
Defensive Adjustment : -3

---///---

Con: 18

Hit Point Adjustment : +4 ( *Warrior )
System Shock : 99%
Ressurection Survival : 100%
Poison Save : 0
Regeneration : Nil

---///---

Int: 9

# of Languages : 2
: Dwarf
: Goblinoide

Skill points = 9 x 5 = 45

---///---

Wis: 8

Magical Defense Adjustment : 0
Bonus Spells : -
Chance of Spell Failure : 25%
Spell Immunity : -

---///---

Cha: 9

Maximum # of Henchmen : 4
Loyalty Base : 0
Reaction Adjustment : 0

---///---

Race Adjustments

Saving Throw Bonuses : +5 (Con 18)
Poison : +5 (Con 18)

Magical Items 20% chance to malfunction
(Except Weapons, Shields, Armor, Gauntlets and girdles)

+1 Bonus to Hit Against (Orcs, Half-Orcs, Goblins and Hobgoblins).

-4 AC Against (Ogres, Trolls, ogre magi, giants, titans)

Dwarven infravision 60 feet

Detect when within 10 feet of the particular phenomenon:

grade or slope in passage : 1-5 on 1d6
new tunnel : 1-5 on 1d6
passage construction : 1-5 on 1d6
Sliding / shifting Walls : 1-4 on 1d6
Sliding / shifting Rooms : 1-4 on 1d6
Stonework traps : 1-3 on 1d6
Stonework pits : 1-3 on 1d6
Stonework deadfalls : 1-3 on 1d6

Must deliberately try to make these determinations.


---///---

Hit Dice : 1d10 + 4

---///---

Skills : 45 points

Animal Ken ...... 0
Climb ........... 0
Disguise ........ 0
Etiquette ....... 0
Fast talk ....... 0
First aid ....... 0
Handicraft ...... 0
Hidden .......... 0
Listening ....... 0
Locksmith ....... 0
Magical Lore .... 0
Natural Lore .... 0
Orientation ..... 0
Own Language .... 45,0 (Dwarf ou Comum)
Other language .. 22,5 (Goblin ou Comum)
Pickpocket ...... 0
Psychology ...... 0
Read/write ...... 0
Religion Lore ... 0
Ride ............ 0
Smell ........... 0
Sneak ........... 0
Spot Hiden ...... 0
ThrowTrap ....... 0
Venom ........... 0

Não sei como funcionam os skills (onde vejo os modificadores raciais ou das stats?)

---//---

Ainda vou ver o equipamento. Não sei com quanto dinheiro começo.

---///---

Fico a aguardar a resposta aos skills e dinheiro com que começo.

 

Editado: 15-03-2008

Jogador: Mahell

Harker BladeLeaf,Ranger 1

Half Drow

Hit Dice: 8 hp
AC: 5 (-3 Dex, -2 leather armor)
THAC0: 20 melee, 19 ranged
Attacks: Dagger (1d4); Scimitar (1d6); Long Bow (1d6)
Saves: PPDM 14, RSW 16, PP 15, BW 17, S 17 [+4 vs spells, poison]
Abilities: STR 13 Hit Probability +0, Damage Adjustment +0, Weight Allowance 45 lb., Maximum Pressure 140 lb., Open Doors 7, Bend Bars 4%
DEX 17 Reaction Adjustment +2, Missile Attack Adjustment +2, Defensive Adjustment -3
CON 12 Hit Point Adjustment 0, System Shock 80%, Ressurrection Survival 85%, Poison Save +0
INT 12 # of Languages 3
WIS 14 Magical Defense Adjustment +0
CHA 9 Maximum # of Henchmen 4, Loyalty Base +0, Reaction Adjustment +0
Skills: Total Skill Name Adjustments
30% Animal Ken 30
50% Hide 50
60% Language (drow) (Int x5)
30% Language (common) (Int x2,5)
10% Read/Write 10
20% Listen 20
70 Natural Lore (Wis x5)
First Aid
10% Spot Hiden (10)
Orientation
Racial: Infravision (up to 90 ft.)
Alignment: Neutral Good
Deity: Ehlonna, godess of the forests.
Equipment: Longbow (20 arrows), scimitar, dagger, Leather armour, Winter Blanket.

____________________________________________Magic Resistance: 25%

 

 

 

" Robot durante o dia, vegetal durante a noite"

Jogador: Pyrgos

Dendros Alano, Cleric 1

Human

Hit Dice: 6 hp
AC:
THAC0: 20
Attacks:
Saves: PPDM 10, RSW 14, PP 12, BW 13, S 16
Abilities: STR 9 Hit Probability +0 , Damage Adjustment +, Weight Allowance 35 lb. , Maximum Pressure 90 lb., Open Doors 5, Bend Bars 1%
DEX 10 Reaction Adjustment +0, Missile Attack Adjustment +0, Defensive Adjustment 0
CON 14 Hit Point Adjustment +0 , System Shock 88%, Ressurrection Survival 92%, Poison Save +0
INT 14 # of Languages 4
WIS 18 Magical Defense Adjustment +4, bónus spell: 4
CHA 13 Maximum # of Henchmen 5, Loyalty Base +0, Reaction Adjustment +1
Skills: Total Skill Name Adjustments
30% Fast Talk 30
35% Magic Lore
70% Own Language (Int x5)
35% Language (Goblin) (Int x2,5)
30% Psychology 30
35% Read/Write 35
90% Religion Lore (Wis x5)
Racial:
Alignment: Neutral Good
Deity:
Equipment: Holly Simbol, Mace, Priest Cloths,

____________________________________________

 

" Robot durante o dia, vegetal durante a noite"

Jogador: Gomendrown

Eldon Goodbarrel, Rogue 1

Halfling

Hit Dice: 6+1 hp
AC:
THAC0: 20
Attacks:
Saves: PPDM 9, RSW 10, PP 8, BW 12, S 11 [+4 vs spells, poison]
Abilities: STR 14 Hit Probability +0, Damage Adjustment +0, Weight Allowance 55 lb., Maximum Pressure 170 lb., Open Doors 8, Bend Bars 7%
DEX 18 Reaction Adjustment +2, Missile Attack Adjustment +2, Defensive Adjustment -4
CON 15 Hit Point Adjustment +1, System Shock 90%, Ressurrection Survival 94%, Poison Save +0
INT 13 # of Languages 3
WIS 10 Magical Defense Adjustment +0
CHA 7 Maximum # of Henchmen 7, Loyalty Base -2, Reaction Adjustment -1
Skills: Total Skill Name Adjustments
50% Open Locks 50
50% Pick Pockets 50
65% Own Language (comum) (Int x5)
30% Language (Goblin) (Int x2,5)
90% Sneak (DexX5)
20% Spot Hiden 20
10% Read/Write 10
Racial:
Alignment: Neutral Evil
Deity:
Equipment: Backpack, Belt Pouch, Flint and Steel, Mirror, Rope (50 ft.), Winter Blanket.Grappling Hook, Thieve's Picks; Leather Armor, Dagger, Short Sword

____________________________________________ Infravision-30

 

 

" Robot durante o dia, vegetal durante a noite"

Uma centena de moedas de ouro. Que dá para comprar o seguinte equipamento standart: 1 machado, armadura de couro (8 AC), 1 escudo (ficas com 7 AC) e com a tua dextreza ficas com AC 5. Manto de inverno, alguns víveres e pouco mais.

" Robot durante o dia, vegetal durante a noite"

Boas,

Era mesmo esse tipo de material que queria, armadura, escudo e machado.

Posso ter também um Warhammer? ou pelo menos um club...

Os Skills points podem ir todos para o climb... quero ser um anão trepador :)

Eu antes das 18h30 é complicado postar, mas vou fazendo o que puder (no work).

Cumprimentos,

Hugo

 

 

 

Warhammer não, club sim. Faz edit na personagem e altera como entenderes. O jogo funciona por post (e não por chat) de modo que cada um "posta" ao seu ritmo, conforme pode. Assim que estiver pronta a tua personagem, avisa, que eu crio a tua thread.

 

 

" Robot durante o dia, vegetal durante a noite"

---///---

Jogador : Hugo Pereira

Personagem : Phar Stonefist

---///---

Dwarf - Fighter
Neutral - Good

---///---

STATS

Str (6,5,5) = 16
Dex (6,6,5) = 17
Con (6,6,5) = 18 (+ 1 Racial)
Int (4,3,2) = 9
Wis (3,3,2) = 8
Cha (5,3,2) = 9 (-1 Racial)

---///---

Str: 16

Hit Prob. : Normal
Damage Adjustment : +1
Weight Allow. : 70
Max. Press : 195
Open Doors : 9
Bend Bars : 10%
Lift Gates : 10%

---///---

Dex: 17

Reaction Adjustment : +2
Missile Attack Adjustment : +2
Defensive Adjustment : -3

---///---

Con: 18

Hit Point Adjustment : +4 ( *Warrior )
System Shock : 99%
Ressurection Survival : 100%
Poison Save : 0
Regeneration : Nil

---///---

Int: 9

# of Languages : 2
: Dwarf
: Goblinoide

Skill points = 9 x 5 = 45

---///---

Wis: 8

Magical Defense Adjustment : 0
Bonus Spells : -
Chance of Spell Failure : 25%
Spell Immunity : -

---///---

Cha: 9

Maximum # of Henchmen : 4
Loyalty Base : 0
Reaction Adjustment : 0

---///---

Race Adjustments

Saving Throw Bonuses : +5 (Con 18)
Poison : +5 (Con 18)

Magical Items 20% chance to malfunction
(Except Weapons, Shields, Armor, Gauntlets and girdles)

+1 Bonus to Hit Against (Orcs, Half-Orcs, Goblins and Hobgoblins).

-4 AC Against (Ogres, Trolls, ogre magi, giants, titans)

Dwarven infravision 60 feet

Detect when within 10 feet of the particular phenomenon:

grade or slope in passage : 1-5 on 1d6
new tunnel : 1-5 on 1d6
passage construction : 1-5 on 1d6
Sliding / shifting Walls : 1-4 on 1d6
Sliding / shifting Rooms : 1-4 on 1d6
Stonework traps : 1-3 on 1d6
Stonework pits : 1-3 on 1d6
Stonework deadfalls : 1-3 on 1d6

Must deliberately try to make these determinations.

---///---

Hit Dice : 1d10 + 4

---///---

Skills : 45 points

Animal Ken ...... 0
Climb ........... 45
Disguise ........ 0
Etiquette ....... 0
Fast talk ....... 0
First aid ....... 0
Handicraft ...... 0
Hidden .......... 0
Listening ....... 0
Locksmith ....... 0
Magical Lore .... 0
Natural Lore .... 0
Orientation ..... 0
Own Language .... 45,0 (Comum)
Other language .. 22,5 (Goblin)
Pickpocket ...... 0
Psychology ...... 0
Read/write ...... 0
Religion Lore ... 0
Ride ............ 0
Smell ........... 0
Sneak ........... 0
Spot Hiden ...... 0
ThrowTrap ....... 0
Venom ........... 0

---//---

Equipamento usando os 100 gp que falaste:

Armadura:
Chain Mail (75 gp)
Medium Shield (7 gp)
Helmet (-)

Armas:
Warhammer (2gp) - DAMAGE = 1d4 +1
Sling x 2 (1 sp)
Bullets x100 (1 gp) - DAMAGE = 1d4

Outros:
Backpack (2 gp)
Belt Pouch Large x2 (2 gp)
Dry Rations (1 week) (10 gp)
Soap (1lb) (5 sp)
Cantil (?)

Total cerca de 100 gp.

---///---

Ataque:

Melee: Warhammer : THACO 20 : 1d4 +1
Ranged: Sling and bullets : THACO 18 : 1d4

Defesa:

Chain mail (AC 5)
Chain mail + Shield (AC 4)
Bonus dextreza = -3

AC Equipado = AC 1

---///---

Personagem Pronta. Que tal?

A tua personagem tem inteligência 9, portanto tem 90 pontos de skills e não 45; as linguas não contam para esse computo (tens direito a uma primeira língua multiplicando a inteligência x5, e a uma segunda língua multiplicando a inteligência x2,5).

" Robot durante o dia, vegetal durante a noite"

Skills:

Climb 45
Orientation 45

Linguas:
Comum 45
Goblin 22,5

Estás pronto. Vou criar a tua thread.

 

" Robot durante o dia, vegetal durante a noite"

:-)

Ei! Vi agora a parte da AC: só tens direito a uma armadura de couro 7 AC, escudo e o bónus de dextreza. Portanto fica com 3 e já é bastante bom. E não tens direito a warhammer, apenas a club. Desculpa só ter visto agora, mas não é suposto vocês começarem tão poderosos (além de estás num país de clima desertico e ao fim de uns minutos caias para o lado com o calor).

" Robot durante o dia, vegetal durante a noite"

Quem é a tua divindade?

Eu costumo jogar com um clérigo que segue os ensinamentos de Helm.

---JDSGomes---

Sabes se Pelos (divindade do Sol) pertence ao universo dos Forgotten Realms? Seja como for, Tyr é demasiado ordeiro para a minha personagem... Helm talvez esteja um pouco mais de acordo...

Não coneço Pelos. Mas Tyr seria realemnte lawful good, ideal para paladinos, mas com pouca tolerância. Helm é capaz de ser melhor.

" Robot durante o dia, vegetal durante a noite"

Jogador: Pyrgos

Dendros Alano, Cleric 1

Human

Hit Dice: 6 hp
AC: 6
THAC0: 20
Attacks:
Saves: PPDM 10, RSW 14, PP 12, BW 13, S 16
Abilities: STR 9 Hit Probability +0 , Damage Adjustment +, Weight Allowance 35 lb. , Maximum Pressure 90 lb., Open Doors 5, Bend Bars 1%
DEX 10 Reaction Adjustment +0, Missile Attack Adjustment +0, Defensive Adjustment 0
CON 14 Hit Point Adjustment +0 , System Shock 88%, Ressurrection Survival 92%, Poison Save +0
INT 14 # of Languages 4
WIS 18 Magical Defense Adjustment +4, bónus spell: 4
CHA 13 Maximum # of Henchmen 5, Loyalty Base +0, Reaction Adjustment +1
Skills: Total Skill Name Adjustments
30% Fast Talk 30
35% Magic Lore
70% Own Language (Int x5)
35% Language (Goblin) (Int x2,5)
30% Psychology 30
35% Read/Write 35
90% Religion Lore (Wis x5)
Racial:
Alignment: Neutral Good
Deity:
Equipment: Holly Simbol, Mace, Priest Cloths, leather armour (AC 8), bucklet (AC+1), Helm (AC+1)

____________________________________________

 

 

" Robot durante o dia, vegetal durante a noite"