Ardens Furor, Cleric of Oghma

Ardens Furor, male half-elf Cleric 2
NG Medium humanoid (half-elf) 
Init +1; Senses low-light vision; Perception +6

DEFENSE
AC 18, touch 11, flat-footed 17 (+1 Dex, +5 scale, +2 shield)
HP 12
Fort +2, Ref +1, Will +6; +2 against enchantment
Immune sleep

OFFENSE
Spd 20 ft. (4 squares)
Melee heavy mace +1 (1d8, x2) 1H
Melee mtw longsword +2 (1d8, 19+) 1H
Ranged longbow +2 (1d8, x3, 100 ft.) 2H
Special Attacks channel positive energy, divine spells

STATISTICS
Str 10, Dex 12, Con 8, Int 15, Wis 16, Cha 16
Base Atk +1; CMB +1; CMD 12
Feats Education (Knowledge: arcana and Knowledge: religion), Channel Smite, Skill Focus (Spellcraft)
Skills Heal +8, Knowledge (arcana) +8, Knowledge (religion) +9, Linguistics +6, Perception +6, Spellcraft +9
Languages Celestial, Chondathan (common), Dwarven, Elven
Patron Deity Oghma
Region Silver Marshes 
SQ aura of good, domains
Combat Gear heavy mace, heavy wooden shield, longbow (20 arrows), mtw longsword, scale mail
Other Gear backpack, bedroll, belt pouch, candles (10), cheap holy text, flint and steel, iron pot, mess kit, rope, soap, spell component pouch, torches (10), trail rations (5 days), traveler's outfit, waterskin, wooden holy symbol of Oghma, 19 gp

DIVINE SPELLS
Orisons (4/day): bleed, create water, detect magic, detect poison, guidance, light, mending, purify food and drink, read magic, resistance, stabilize, virtue
1st-level (3+1/day): bane, bless, bless water, cause fear, command, comprehend languages, cure light wounds, deathwatch, detect chaos/evil/good/law, detect undead, divine favor, doom, endure elements, entropic shield, hide from undead, magic stone, magic weapon, obscuring mist, protection from chaos/evil/law, remove fear, sanctuary, shield of faith, summon monster I
Domain Spells charm personcomprehend languages
Domain Powers Charm: dazing touch (6/day), Knowledge: lore keeper

PLAYER
Frans-Joost