Bertham "Moki", male human Cleric 2
N Medium humanoid (human)
Init -1; Senses Perception +5
DEFENSE
AC ...
HP 14
Fort +4, Ref -1, Will +6
OFFENSE
Spd 30 ft. (6 squares)
Melee ...
Ranged ...
Special Attacks channel positive energy, divine spells
STATISTICS
Str 13, Dex 8, Con 12, Int 10, Wis 16, Cha 14 (+2)
Base Atk +1; CMB +1; CMD 12
Feats Alertness, Caravanner, Improved Shield Bash
Skills Diplomacy +6, Handle Animal +4, Knowledge (geography) +2, Knowledge (history) +4, Perception +5, Sense Motive +5
Languages Celestial, Chondathan (common)
Patron Deity Oghma
Region the Dalelands
SQ aura of good, domains
Combat Gear ...
Other Gear backpack, bedroll, belt pouch, candles (10), cheap holy text, flint and steel, iron pot, mess kit, rope, soap, spell component pouch, torches (10), trail rations (5 days), traveler's outfit, waterskin, wooden holy symbol of Oghma
DIVINE SPELLS
Orisons (4/day): bleed, create water, detect magic, detect poison, guidance, light, mending, purify food and drink, read magic, resistance, stabilize, virtue
1st-level (3+1/day): bane, bless, bless water, cause fear, command, comprehend languages, cure light wounds, deathwatch, detect chaos/evil/good/law, detect undead, divine favor, doom, endure elements, entropic shield, hide from undead, magic stone, magic weapon, obscuring mist, protection from chaos/evil/law, remove fear, sanctuary, shield of faith, summon monster I
Domain Spells ...
Domain Powers ...
PLAYER
Bart
Str 13, Dex 8, Con 12, Int 10, Wis 16, Cha 14 (+2)
Base Atk +1; CMB +1; CMD 12
Feats Alertness, Caravanner, Improved Shield Bash
Skills Diplomacy +6, Handle Animal +4, Knowledge (geography) +2, Knowledge (history) +4, Perception +5, Sense Motive +5
Languages Celestial, Chondathan (common)
Patron Deity Oghma
Region the Dalelands
SQ aura of good, domains
Combat Gear ...
Other Gear backpack, bedroll, belt pouch, candles (10), cheap holy text, flint and steel, iron pot, mess kit, rope, soap, spell component pouch, torches (10), trail rations (5 days), traveler's outfit, waterskin, wooden holy symbol of Oghma
DIVINE SPELLS
Orisons (4/day): bleed, create water, detect magic, detect poison, guidance, light, mending, purify food and drink, read magic, resistance, stabilize, virtue
1st-level (3+1/day): bane, bless, bless water, cause fear, command, comprehend languages, cure light wounds, deathwatch, detect chaos/evil/good/law, detect undead, divine favor, doom, endure elements, entropic shield, hide from undead, magic stone, magic weapon, obscuring mist, protection from chaos/evil/law, remove fear, sanctuary, shield of faith, summon monster I
Domain Spells ...
Domain Powers ...
PLAYER
Bart