Possíveis Casas Herméticas

Podemos começar talvez por considerarmos as Houses da Order of Hermes segundo Mage Revised:

House Bonisagus
Keep alive the base erudition and scholarship of the Order's founder
These mages delve deep into magical theory.
Many of the great discoveries of the order come from the tomes of the Bonisagus.

House Ex Miscellanea
A House that grew from the need to welcome mages whose studies didn't mesh with any other House.

House Flambeau
The Order's tactical weapons
Come from a blend of Moorish and Spanish influence
Wield cleansing fire in their crusade for vengeance against the enemies of the Order

House Fortunae
Mathematical mages of chance and probability
A modern House that concerns itself with high numerology, randomness, games and money
Recognize money as a magical concept
Draw out an intuitive understanding of chance events that leads to manipulation of happenstance

House Janissary
Although the Janissaries don't make the rules of the Order, they do enforce them.
Watch for signs of internal corruption, mages who've made the wrong sorts of deals or broken with the ideals of the Order
Then, the Janissaries take care of the problem, but who watches the watchers?

House Quaesitor
Oversee Hermetic Law
Hold Tribunals
Decide cases of law and punishment
Make new precedents or cast aside old ones
Determine the fates of mages charged with criminal actions
Rarely enforce these dictates directly
Serve to interpet divine, Hermetic, personal and human laws

House Shaea
Embrace the early Egyptian trappings of the Order
Promote base linguistics as a key to understanding though, perception and thus the universe
Scribes of education, learning and wisdom
Predominantly feminine group
Maintain records with diligence and doubtless hold many dangerous secrets

House Solificati
Alchemists who practice material transformation as a metaphor for the evolution of human to divine
Experiment with chemical enlightenment, searching for higher perceptions

House Thig
Techno-magicians that blend technological devices with the symbolism of the Order
Bind spirits and mystical powers into scientific forms
Do not rely so heavily on Masters and old mentors

House Tytalus
Emphasize growth through conflict
Constantly seeking questions, challenges and trials worthy of their skills
Never content to sit on their laurels, there's always a higher mystery, a greater level of perfection and erudition
Strive to improve the Order, but their methods are often dangerous

House Bjornaer
Concern themselves with beasts and the animalistic side of the human nature

House Bonisagus
Invented the Hermetic theory of magic and masterminded the formation of the Order
Believe themselves to be of a privileged, gifted elite
Refine and expand Hermetic theory
Oversee the continued political developtment of the Order
Selfishness is strongly discouraged

House Criamon
Obscure philosopy, disdain for simple power
Members mark their faces and bodies with arcane symbols
Enigmatic and otherworldy group of magic, with little interest in the politics of the Order

House Ex Miscellanea
Large, diverse and highly disorganized collection of magi
Originally founded by a renegade as a rival to the Order of Hermes
Membership originated in the peasant class

House Flambeau
Study spells of simple annihilation
Aggressive and ferocious magi that often cause trouble within the Order and anger mundanes
Fearlessness and love of destruction
Invaluable when the Order requires the application of martial force

House Jerbiton
Interested in the mundane world
Assumes the duty of keeping the Order on good terms with the nobility and the Church
Fear that members of the Order have become isolated from humanity

House Mercere
Messengers of and for the Order, regardless of wether or not they possess the Gift

House Merinita
Focused on the world of faeries
Members tend to be just as strange as the creatures they study
Seek answers within the mysterious world of Arcadia

House Quaesitoris
Judges of the Order that investigate wrongdoings
Pass sentence on those who transgress the Code of Hermes and the Peripheral Code
Belive that the Order will collpase through internal conflict without their fierce stewardship

House Tremere
Emphasize the importance of judgment, strategy and detailed planning
Believe in the respect of superiors and in asserting authority over minions
Diginity is of the utmost concern
Discovered that several of the highest-ranking Tremere had become vampires in a misguided attemp to gain immortality and power (all the vampiric magi were destroyed in a bloody Wizards' March)

House Tytalus
Philosophy: master all forms of conflict
Promote innovation in all sorts of contests
Leaders have fallen prey to demonic machinations and were executed for their crimes of diabolism

House Verditius
Unsurpassed skill at creating enchanted items, making them invaluable to other magi and non-Gifted

Mais informação sobre as casas especificas:

https://arsmagica.wikia.com/wiki/House

https://whitewolf.wikia.com/wiki/Order_of_Hermes

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[quote=LadyEntropy]

Mais informação sobre as casas especificas:

https://arsmagica.wikia.com/wiki/House

https://whitewolf.wikia.com/wiki/Order_of_Hermes

[/quote]

A Ana disse-me que podemos usar praticamente as casas todas dispensando aquelas mais específicas da idade média. Assim, acho que podemos fundir os Mercere e os Jerbiton para dentro dos Fortunae e ficamos com uns tesoureiros bastante poderosos e versáteis para a ordem de hermes. De resto, dispensamos os Tremere ou não? E juntamos as versões diferente de casas como os Quaesitor e os Tytalus?

Por mim, pode ser. :) É como quiserem mm, visto ainda nao ter pensado em personagem nao tenho de me preocupar se encaixa mais em x ou em y! :)

As minhas favoritas sao Tytalus, Bonisagus, Quaesitor, criamson e flambeau.

Talvez escolha entre tytalus e bonisagus, dunno. Nao sei ainda que personagem vou fazer. XD Eu queria adaptar a historia do Dumbledore XD (ya, ainda estou a bater nessa tecla lol)

É suposto os mentores serem da nossa casa ou podem ser de casas diferentes? Ou seja, em que altura escolhemos a nossa casa? É quando nos graduamos como magos e aí realmente faz sentido que possamos nao seguir os passos dos mentores; ou qd somos entregues a um mentor ja é suposto seguirmos as suas pisadas e ele ensina-nos os caminhos da sua casa?

Outra coisa, o Ricardo ja confirmou que amanha pode. E tu, Aninha? Eu posso estar em qq lado apartir das 3, escolham onde. (mas um chazinho quente no Rota caia bem XD)

[quote=Ikki chan]

É suposto os mentores serem da nossa casa ou podem ser de casas diferentes? Ou seja, em que altura escolhemos a nossa casa? É quando nos graduamos como magos e aí realmente faz sentido que possamos nao seguir os passos dos mentores; ou qd somos entregues a um mentor ja é suposto seguirmos as suas pisadas e ele ensina-nos os caminhos da sua casa?[/quote]

Enquanto és aprendiz, no início, treinas com muitos mestres, por determinar para que coisa tens mais compentências; assim, sabem para que casa te mandam mesmo antes de seres mago "graduado". Se por acaso não te deres bem durante o treino numa casa, mudam-te de mestre e de casa.

E sim, por mim amanhã no Rota.

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Eu Escrevi Um RPG Numa Semana!