Jardim da Infância RPG é um jogo que baseado no desconhecido sistema brasileiro Esc 2.0 no qual faz uso da OGL. No caso, os jogadores criam duas fichas: uma de criança, sem nada de estranho e outra na qual eles irão contar histórias em grupo, na qual cada um conta uma parte da história, Sim, é um pouco baseado na série estadunidense Muppets Babies. O jogo ainda está incompleto, faltando informações, principalmentes de regras. A propósito, o Mestre aqui é conhecido como "Babá".
Calendário de Updates
16/08 - Abertura do tópico
Jardim da Infância RPG
Um dos jogadores fará o papel de Babá que orientará os personagens e auxiliará os personagens a agir conforme as regras (para quem já joga RPG, este cumprirá a função de Mestre). O jogo faz uso somente de dados simples de seis faces. Há dois mundos onde os personagens podem jogar: em primeiro plano são as brincadeiras comuns a qualquer criança que podem ocorrer no quarto onde dividem com oturas cirnaças, o parquinho, na caixa de areia, em casa, quando ocorrem vistas de outros pais em casa... Isso tudo sempre contendo a supervisão da Babá e em lugares onde toda as cianças podem brincar.
O outro plano ocorre na imaginação das crianças quando com ou sem o acompanhamento da Babá, as crianças sentam para inventar uma história, criando coisas que não existem, algo que para adultos pode ser considerado "viagem" por alguns adultos. A Babá pode ou não acompanhar as crianças, sendo que elas podem inventar a história somente com elas. Essa história pode vir unicamente delas ou de algum filme que todos elas tenham assistido em conjunto dentro do Jardim da Infância. A Babá pode também começar a história ou cantar uma música e pedir que às crianças que continuem ou também incentivá-los a alterar profundamente alguma história conhecida.
Criação de personagens:
Para a construção de um personagem-criança serão divididos -9 pontos entre Brincadeiras, Educação e Sentidos sendo que o nível máximo ao qual pode se adquirir é de -1 ponto. Com o passar dos anos, o personagem ganhará muitos bônus até chegar ao valor zero em todos Atributos aos 15 anos.
Antes de criar um jogo que acontecerá na imaginação, o personagem criado pela criança passará a ser o inverso ddoa Atributos como por exemplo. Os novos Atributos serão definidos pela Babá conforme a aventura a ser criada.
Exemplo: Uma criança com os Atributos Educação -----, Sentidos --- e Brincadeiras - pode passar a ter em uma aventura que acontecerá no Espaço: Conhecimento +++++, Pilotar +++ e Combate +. É importante salientar: os pontos têm de ser passados exatamentes como são, somente passando por uma inversão de valores.
Testes
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