Porque lá começam a surgir comentários interessantes:
[quote]
I had a few observations based on an initial breeze-through and some questions for John, if he's still around:
1) You mention the planning stage generates a Complication Point every 15 minutes, but it isn't really mentioned in the section on planning (page 6), and they're called Mission Points in the text. I know most folks won't be learning the system from this thread... but still.
2) Your reply has it as 15 minutes, but the game has it as 20 minutes.
3) Was there a reason for the Roman god names for areas of expertise? There doesn't seem to be anything about them in the text.
4) The last part of page 12 and the top of page 13 duplicate much of the same text.
Sorry for the nit-picks, because I am greatly impressed with the game, particularly the sleek graphic design.
I've got to say that your work with Wicked Dead is inspiring, and I am going to be rolling out a handful of my own game designs over the next year or so using you guys as a model for my own efforts.[/quote]
[quote]For your edit:
Page 8 "the use of Missing Dice." should be "the use of a Mission Point."?
Next sentence "he succeeds of" should be "he succeeds or"?
Page 7 "the players tally up their mission points and allocate the points to the team" - I dispute the word "players" as it is the one player Saturn who allocates the points? What happens if two players both have the same Saturn rating?
Character creation - which is recommended? Together cooperatively or individually with no player knowing the details of the other players' characters?
Although it does not explicitly state so, I assume trust dice are useable the same way as dice provided by Mission Points. I find the whole section on Trust somewhat unclear. If I have it right, Operations can secretly inform Saturn that one or more of the characters are on abeyance, and he should therefore get them killed in the course of the mission. When Saturn places this or these agents in a situation where he should be killed, Saturn receives three trust dice. When a non-Saturn agent betrays another agent, is he nevertheless still trying to see the mission succeed or could some of the agents be working against the success of the mission? Does the betraying agent do it overtly or covertly, via a note to Operations?
When does the clock start for the 20 minutes of real time - start of planning or start of playing out the mission?
Page 14 the Mission Preparation Summary says that each player gets a number of bonus dice equal to the Saturn rating of the team leader. This is not mentioned on page 7, which details the rest of this stage.[/quote]
[quote]I did a mini-review of the PDF in my blog, and the short version is that I like the funky ideas but thought it really needed another editing pass before it could be considered a finished product. There are a lot of instances where important information is presented in an incomplete way or out of logical sequence. It relies, basically, on the reader being RPG-savvy enough to straighten it out. (Like a straight reading of the text saying you get 30 chargen points but can max out everything for 5.) I also thought the astrological ability names relied too much on players having the same knowledge of symbolism as the author. Like you, I liked the layout.
It was interesting to compare the PDF to Paul Tevis' report of his game in the HGWT podcast. Clearly, Paul's experience of having John explain the game to him in person doesn't quite match up to the contents of the PDF. Your point 1 is a good example: Paul says the time penalties apply to length of planning, but the book says they apply to length of execution.[/quote]
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Alguém muito sábio disse uma vez: "So, Trebek, we meet again! The game's afoot!"