Monk
ASEIR KHALID
Male air genasi, Air Elemental Bloodline 1/Monk 6
LN Medium humanoid (planetouched)
Init +7
DEFENSE
AC 16, 16 touch, 13 flat-footed
HP 30/30 (6d8-6)
SV Fort +4, Ref +8, Will +7 (+2 vs air effects)
OFFENSE
Spd 50 ft. (15m)
Melee: unarmed +6 (1d8+2)
Melee: flurry of blows +6/+6/+1 (1d8+2)
Meee: +1 ghost touch kama +7 (1d6+3, trip) or +1 frost kama +7 (1d6+3 plus 1d6, trip)
Ranged: shuriken +6 (1d2)
STATISTICS
Str 14, Dex 17, Con 8, Int 12, Wis 14, Cha 10
Base Attack: +4, grapple +6
Skills: Balance +14, Climb +6, Escape Artist +9, Hide +7, Knowledge (history) +5, Knowledge (religion) +7, Move Silently +9, Tumble +12
Feats: Acrobatic, Blind-Fight, Catch Off-Guard, Deflect Arrows, Dodge, Improved Initiative, Magic in the Blood, Throw Anything
Talents (Monk): AC Bonus, Flurry of Blows, Unarmed Strike, Stunning Fist, Evasion, Fast Movement, Still Mind, Ki Pool, Slow Fall, High Jump, Purity of Body
Talents (Air Elemental Bloodline): +2 on Balance checks, Dexterity +1, Improved Initiative [Intermediate: 12th]
Racial Traits (Air Genasi): Dark Vision, Levitate, Breathless
Combat Gear: +1 Ghost Touch Kama, +1 Frost Kama, +1 Bracers of Armor, Ioun Stone (dusty rose), +1 Ring of Protection, Shuriken (10)
Other Gear: Acid (3 flasks), alchemist’s fire (1 flask), backpack, a belt pouch, a blanket, incense (10 sticks), rope, soap, torches (10), trail rations (5 days), and a waterskin.
DETAILS
Languages: Human (alzhedo), Human (chondathan), Auran
Region: Calimshan
Patron Deity: Ilmater
Player: MARCO
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