Ardens Furor, Cleric of Oghma

Retrato de jackjaques

Ardens Furor, male half-elf Cleric 2
NG Medium humanoid (half-elf) 
Init +1; Senses low-light vision; Perception +6

DEFENSE
AC 18, touch 11, flat-footed 17 (+1 Dex, +5 scale, +2 shield)
HP 12
Fort +2, Ref +1, Will +6; +2 against enchantment
Immune sleep

OFFENSE
Spd 20 ft. (4 squares)
Melee heavy mace +1 (1d8, x2) 1H
Melee mtw longsword +2 (1d8, 19+) 1H
Ranged longbow +2 (1d8, x3, 100 ft.) 2H
Special Attacks channel positive energy, divine spells

STATISTICS

Str 10, Dex 12, Con 8, Int 15, Wis 16, Cha 16

Base Atk +1; CMB +1; CMD 12

Feats Education (Knowledge: arcana and Knowledge: religion), Channel Smite, Skill Focus (Spellcraft)

Skills Heal +8, Knowledge (arcana) +8, Knowledge (religion) +9, Linguistics +6, Perception +6, Spellcraft +9

Languages Celestial, Chondathan (common), Dwarven, Elven

Patron Deity Oghma

Region Silver Marshes 

SQ aura of good, domains

Combat Gear heavy mace, heavy wooden shield, longbow (20 arrows), mtw longsword, scale mail

Other Gear backpack, bedroll, belt pouch, candles (10), cheap holy text, flint and steel, iron pot, mess kit, rope, soap, spell component pouch, torches (10), trail rations (5 days), traveler's outfit, waterskin, wooden holy symbol of Oghma, 19 gp

DIVINE SPELLS

Orisons (4/day): bleed, create water, detect magic, detect poison, guidance, light, mending, purify food and drink, read magic, resistance, stabilize, virtue

1st-level (3+1/day): bane, bless, bless water, cause fear, command, comprehend languages, cure light wounds, deathwatch, detect chaos/evil/good/law, detect undead, divine favor, doom, endure elements, entropic shield, hide from undead, magic stone, magic weapon, obscuring mist, protection from chaos/evil/law, remove fear, sanctuary, shield of faith, summon monster I

Domain Spells charm personcomprehend languages

Domain Powers Charm: dazing touch (6/day), Knowledge: lore keeper

PLAYER

Frans-Joost

Grupos: