† Drusilia Xiloscent, Druid of the High Forest
Drusilia Xiloscent, female half-elf Druid 1
NG Medium humanoid (half-elf)
Init +2; Senses low-light vision; Perception +11 (+13 in forest terrain)
DEFENSE
AC 16, touch 12, flat-footed 14
HP 9
Fort +1, Ref +2, Will +4; +2 against enchantment
Immune sleep
OFFENSE
Spd 20 ft. (4 squares)
Melee scimitar +0 (1d6+0, 18+)
Melee sickle +0 (1d6, x2)
Melee shortspear +0 (1d6, x2)
Ranged shortspear +2 (1d6, x2)
Ranged sling +2 (1d4, x2)
Special Attacks divine spells
STATISTICS
Str 10, Dex 14, Con 8, Int 14, Wis 15, Cha 16
Base Atk +0; CMB +0; CMD 12
Feats Alertness, Forester, Skill Focus (heal)
Skills Craft (alchemy) +6, Fly +6, Heal +9, Knowledge (nature) +8, Perception +11 (+13 in forest terrain), Sense Motive +4, Spellcraft +6, Stealth +3, Survival +6
Languages Celestial, Chondathan (common), Druidic, Elven, Sylvan
Patron Deity Rillifane Rallathil
Region High Forest
SQ nature bond (Animal domain), nature sense, orisons, wild empathy
Combat Gear elemental breath, mtw hide armor, scimitar, sickle, shortspear (2), sling + 20 bullets, light wooden shield
Other Gear animal feed (5 days), backpack, belt pouch, blanket, flint and steel, holly, mistletoe, iron pot, mess kit, soap, spell component pouch, torches (10), trail rations (5 days), traveler's outfit, waterskin
SPELLS
Orisons (3/day) create water, detect magic, detect poison, flare, guidance, know direction; light, mending, purify food and drink, read magic, resistance, stabilize, virtue
1st-level (2/day) calm animals, charm animals, cure light wounds, detect animals or plants, detect snares and pits, endure elements, entangle, faerie fire, goodberry, hide from animals, jump, longstrider, magic fang, magic stone, obscuring mist, pass without trace, produce flame, shillelagh, speak with animals, summon nature's ally I
Domain Power speak with animals (6 rounds/day)
Domain Spells calm animals
Forbidden Alignment evil
Spontaneous Casting summon nature's ally
PLAYER
Diana
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