Carcassonne: The Castle

Média Bayesiana: 7.2434

Classificação Média: 7.45

Estatísticas para Carcassonne: The Castle

Total de utilizadores: 22

Votos totais: 10 (45.5%)

Total owners: 13 (59.1%)

Total wishlisters: 3 (13.6%)

Estatísticas do abreojogo.com

Utilizadores do BGG: 252

Utilizadores com colecções: 203 (80.6%)

Utilizadores com classificações: 110 (43.7%)

Utilizadores com wishlists: 129 (51.2%)

Total de jogos possuídos: 13427
  Jogos distintos: 3804 (28.3%)

Jogos classificados: 6357
  Jogos distintos: 1705 (26.8%)
  Classificação média: 6.899

Total de jogos desejados: 4333
  Jogos distintos: 2223 (51.3%)

UtilizadorNotaordenar íconeEstadoComentários
hugo_caetano8.0
Colecção
hugocarvalho8.0
fgpina8.0
Colecção
A true competitive experience that lack somehow in the original Carcassonne. The only downside is the luck factor that is important.
Cacá8.0
Colecção
Carcassone com a mão do Dr. Knizia, bastante estratégico e com a restrição do mapa fica mais interessante.
pringi7.5
pitris7.0
Colecção
Enjoy it a lot more than vanilla carcassonne. Very nice two player game!
Tereso7.0
david7.0
Colecção
Dagoma7.0
Toryu7.0
Colecção
Very nice variant of Carcassonne game mechanics, it's just great for a casual play with another person, with high replay value.
Pedrator-I liked this game a lot. I think it's easy to overlook the subtleties though, which is why this game might have done not so good, especially among carcassonne fans. I like the way several expantions of the original have been integrated and how the rules where adapted to better suit a competitive 2-player carcassonne game. I think the problem with the original as a 2-player game is that, since the game is not confined to a limited area, players tend to builto each in different directions, so there's not too much interference as in this one, since here, the playing area is limited by a mold, there is no other options really, other then trying to steal away the opponents' road, or tower or house. The fact that you can obtain the wall tiles by landing your score counter directly on it is interesting as well, since in this game, other then in the original carcassonne, you don't simply score as much as you can with every meeple, but you actually try to count how far away from the next wall tile you are and try to score those exact points. One thing that might feel confusing is that there are no restrictions towards how you extend the houses, the towers and the courts; players simply can place these side-a-side with no restrictions, only the roads follow the carcassonne standart rules in that they need to be given continuity. This mind feel weird at first, but I feel this was a good call in terms of how the rules reflect the game play, since, as mentioned before, the designer opted in narrowing down the playing area for a more competitive game, if the placement rules were the same as the original game, players would most likely very soon by out of options when trying to fin a place to play the tiles they'd be drawing... So in all, I can understand that people out there find this game a lesser version of carcassonne, me myself though, after carefully considering all these adaptations and subtle rule changes... consider this to be actually a quite worthy adition to the carcassonne familly and a better options for two players over the original game.
pedrorq-
Wishlist(2)
Procura-se
fabioformiga-
Wishlist(2)
alfe-
Colecção
ricmadeira-
Colecção
Oakshadow-
Wishlist(3)
plizest-
Colecção
Gamesinblue-
Colecção
templario-
Colecção
MrSmith-The best of the lot (at least the one i know)
Firepigeon-
Colecção
pbv-
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