Automobile

Média Bayesiana: 7.4797

Classificação Média: 7.7286

Estatísticas para Automobile

Total de utilizadores: 30

Votos totais: 14 (46.7%)

Total owners: 11 (36.7%)

Total wishlisters: 9 (30%)

Estatísticas do abreojogo.com

Utilizadores do BGG: 252

Utilizadores com colecções: 203 (80.6%)

Utilizadores com classificações: 110 (43.7%)

Utilizadores com wishlists: 129 (51.2%)

Total de jogos possuídos: 13423
  Jogos distintos: 3804 (28.3%)

Jogos classificados: 6357
  Jogos distintos: 1705 (26.8%)
  Classificação média: 6.899

Total de jogos desejados: 4330
  Jogos distintos: 2222 (51.3%)

UtilizadorNotaordenar íconeEstadoComentários
Rui Conde9.2
Colecção
Played it with 5 players (the only one new to the Game) the others had played a few times but were playing a 5 game for the first time and pointed out that the Game changes a lot with 3/4 or 5. I Started well, but made a few mistakes by the End. I think this game has a lot to do with my professional interests, and I enjoy it a lot. I will play it a few more times, but I'm already sure I'll buy it. (already bought it)
cruzmatias9.0
Colecção
Cacá9.0
Wishlist(1)
Oblivion8.5
Tereso8.0
haroldun8.0
Wishlist(1)
Dagoma8.0
newrev7.5
Colecção
After 4 plays in 3 days i think this could be another wallace great game. A lot of theme and great mechanics, but it have to much grocer arithmetic's to may taste. You spend to much time doing addictions instead of strategic decisions. I like the game a lot and Wallace prove once more that he is one of the best world designers, but i don't think this one could have a long replayability. I just hope to be wrong.
Sgrovi7.0
pitris7.0After one bad experience caused by a few major rules mistakes, the second game was much better. It's a business game... and a good one! Build factories to produce cars and then sell them. Demand is unpredictable within certain boundaries (just like in real life) and if you overproduce, you'll be stuck with the unsold cars. It seems important to manage your money very carefully (duh), not to overbuild production capacity and to try and stay ahead of the demand trends. It's a very mathy game and a lot of (simple) calculations will be made every game. Since all the players are competing directly in the same markets, there's a lot of jousting for the best position... and the loser will pay the price.
Tiago7.0Nice mechanics, but the board has an awful design.
Starita7.0
BrainStorm7.0
Tintazul6.0
Hélio-
Colecção
Mallgur-
Wishlist(2)
soledade-
Colecção
Played the final version at LeiriaCon 09 and really liked the game. It has a very accurate historical feeling and the decisions although not agonizing are still very tough to make. A serious candidate at best of the year. Played two times in a row which has to mean something about the game. Liked it a lot. It's one of those games where players are always searching for best moves and analysing their mistakes. Played with 3 and four players. It has a very different feeling when played with different number of players.
MGBM-
Colecção
hoyas79-
Wishlist(3)
costa-
Wishlist(1)
Procura-se
Played prototype with designer Martin Wallace at LeiriaCon 2009. Wonderful experience and wonderful game. @23.06.2009 Played two in a roll with 3 players. Fast, tense and addictive. It's already one of my favourite games by Martin Wallace.
shiva_skunk-
Colecção
Para Troca
gargarin-
Wishlist(3)
Zuvizavanovi-
Wishlist(2)
Procura-se
Gamesinblue-
Procura-se
Drzodiacus-
Colecção
Asur-+ Fairly interesting game - Your choices are pretty linear, I'm sure this one will burnout in a few plays.
nbs-
Colecção
Another brilliant design by Martin Wallace. What a game !!!!!
GoldenClaw-
Colecção
pedrofreitas-
Wishlist(4)
Dugy-
Colecção
Very good game. Build factories, produce cars and sell them... Nice mechanics around the old factories getting more losses than the new ones. And the construction of factories more evoluted with the payment of RD: simple but really well related with the theme. Sell more cars than your opponents and you'll win. Preferably actual models!